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Time frame | Lesson notes
| Other teaching materials | Organising
the classroom
Related materials
to download
Neighbourhood
Exploration Sheet (pdf 52KB)
Urban
design qualities handbook (pdf 1.23MB)
Urban
design qualities slideshow (PowerPoint 1.08MB)
Where
are we? exercise (PowerPoint 297KB)
Where are
we? exercise (pdf 384KB)
3D modelling video (RealVideo)
high quality 4.4 MB| low
quality 2.0 MB
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Please note: Each video file has a text-based equivalent,
which describes what is happening in the video and transcribes
any voiceover. This text is displayed on a standard web
page. Click here to
access a text description of the 3D modelling video.
Note: The Urban Design Qualities Handbook is a PDF version
of the Urban Design Qualities Slideshow which includes notes
to accompany each slide.
Time frame
Each of the five urban design qualities can be presented
in a 30 minute timeframe. It may take more time depending
on the extent of detail covered as it relates to other curriculum
work.
The ‘Where are we?’ exercise can take 10 minutes
and takes place in the Legibility part of the lesson. It
can be downloaded as a PDF
handout or as a Powerpoint
slideshow.
In the 3D modelling exercise the students should be allowed
20 minutes to develop their plans with discussion to follow.
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Lesson notes
Pre-lesson: Before the lesson
and before you introduce the urban design qualities to the
students, they should be asked to survey where they live
using the Neighbourhood
Exploration Sheet. These questions should help the students
to make connections with the qualities when they are introduced.
Refer to the survey questions and solicit answers from the
students when discussing relevant qualities. For instance,
when talking about variety, you can refer to the question
about how many different uses they discovered in their neighbourhood,
then investigate how their answers support the quality of
variety, is it good variety, is it a place they enjoy because
of the variety, etc.
Lesson: Prior to the introduction
of the five qualities, hand out the Urban
Design Qualities Handbook, which contains extra information
and examples for students to use both in the lesson and
later for reference. Then open the lesson with questions
such as:
- why is it important to have good
places?
- what makes a good place?
- what makes a successful
place?
- what places do you like
to hang out in and why?
Make a list on the board of their responses to review later
in the lesson.
Explain that several qualities are considered by designers
and planners as desirable for achieving good and successful
places. The qualities apply more to urban areas than to
rural environments. (Here ‘urban’ and ‘rural’
can be discussed as they relate to the Geography curriculum).
The five qualities can be seen in the layering of elements
which make up the built form:
- the first layer consists of streets and how they connect
forming plots of land
- the second layer consists of blocks formed by the construction
of buildings which have public fronts and private backs
- the third layer is how these buildings are used and
the variety of uses they provide.
Before explaining these qualities it should be understood
that there are no hard rules for achieving them. In any
development its location must always be considered, and
adjustment or flexibility may be required in devising methods
of achieving a successful development.
For example, financial constraints may require more office
space and day time parking than local residents would like
but the trade off can be more trees along the street.
Introducing the five urban design
qualities:
The visuals in the Urban
Design Qualities Handbook should be used when running
the discussions.
1. Permeability - movement and connections
A desirable characteristic of a place is how easy it is
to get to and move through. Places should also be integrated
physically or connected to their surrounding areas.
A successful movement system:
- provides the maximum amount of choice for how people
will make their journey
- takes fully into account all modes of movement: by
foot, by cycle, by public transport and by car (in that
order of importance)
- makes clear connections to existing roads and facilities.
Questions that can lead into discussion:
- how many of you have lived in a cul-de-sac?
- what is good about it and what is bad?
- how long does it take to walk round the block? (This
question is in the Neighbourhood
Exploration Sheet.)
This discussion can lead on to what permeability is about.
- One of the main advantages of having connected streets
is that users have more choices of route when making their
journeys. There should also be clear connections to other
existing streets and facilities.
- In making connections all types of movements from pedestrians,
cyclists and vehicles have to be taken into account. Where
possible connections should emphasize sustainable modes
of transport over individual car use. (This issue can
be linked to ecological issues as it suits the school
curriculum. Discussion can also include transportation
as an integrated part of the street system and development
of traffic reduction schemes such as traffic calming,
Park & Ride, etc.)
- Perimeter blocks: connected streets form plots of land
designated for building and other uses. A building usually
has two faces: the public face is the front of the building
which usually faces the street, and is where the entrances
are; the private face is usually the back of the building
and faces the inside of the block. Where this layout exists
it is known as perimeter block development, and its benefit
is that the building’s public face overlooks the
street, making it more safe and secure.
- Permeability must be considered early in any planning
or development process because streets are the most permanent
element of any built environment. Ancient street patterns,
including Roman roads, can still be identified in many
historic cities such as Oxford.
Exercise: Students make a
connected street map, identifying the most connected street
in their neighbourhood survey. On the most connected street
in their area, they identify the different uses: shops,
offices, houses.
2. Vitality
Places that are vibrant, active, safe, comfortable, varied,
and fun are said to have vitality.
Questions that can lead into the discussion:
- what makes a successful place?
- what are the places you like and why?
Go back to the list previously made on the board of what
makes successful places, this is likely to include places
that are lively, active and safe, all elements contributing
to a place’s vitality.
- Places which create a sense of vitality have active
edges (discussed under robustness). Inactive edges are
blank walls, ill-placed entrances, tunnels, places where
you don’t feel safe, which are not overlooked.
- Consumer demand is closely related to the economic success
of a place. Variety of uses is, in its turn, closely linked
to the numbers of consumers attracted to the area and,
therefore, to its vitality and success.
3. Variety / Diversity - the spice
of life
A successful place also offers a mix of activities to the
widest range of possible users. Variety / Mixed Use may
be appropriate at different scales from global to local
environments - village, town or city, within a neighbourhood
or a street, or in a single structure.
Questions that can lead into discussion:
- how many different uses did you see on your block? (This
question is in the Neighbourhood Exploration Sheet.)
- how many different uses did you see on your most connected
street?
This discussion can lead on to what variety is about.
- The most connected streets usually have a wider variety
of uses because they are easier to get to and more people
go there.
- Variety is desirable because it provides a choice of
activities for a wider range of people, things to do and
places to go, making the place more exciting.
- Other benefits of variety are listed in the Urban
Design Qualities Handbook. It is important to get
the right mix of uses as described in 'Variety' page nine
of the Urban
Design Qualities Handbook.
- Mixed use developments are more successful in higher
density areas (see Variety page eight in the Urban
Design Qualities Handbook).
4. Legibility
A successful and 'legible' development is a place that
has a clear image and is easy to understand.
Questions that can lead into discussion:
- how do you get to your house? (This was in the Neighbourhood
Exploration Sheet)
- what important features do you use to give directions?
- what makes some features easier to remember than others?
- how often do you ask for directions to a destination?
- how many times have you given directions to a place?
This discussion can lead on to what legibility is about.
- Kevin Lynch, a well-respected and often-quoted American
planner, identified five features which create this kind
of place. These are paths, nodes, landmarks, districts,
and edges. (see page 10 of the Urban
Design Qualities Handbook for further explanation).
The 'Where are we'? game can be played to lead discussion
into 'Legibility' or before you explore 'landmarks'. The
game can be generated from the 'downloads' section of this
site either as acetates for an OHP or as a PowerPoint presentation.
Pupils are asked to identify seven landmark buildings. Some
of these buildings, such as the Brighton Pavilion, challenge
perceptions of location, architectural style and what it
means to be a 'local landmark'.
Show the images and ask the students to identify the buildings
from the list provided on the answer sheet. Review the answers.
Ask students to consider why particular buildings come to
represent certain locations and how landmarks contribute
to the formation of place identities.
5. Robustness
A place’s ability to be used for many different purposes
by different people, or its potential for change and adaptation
for different uses is known as robustness – this is
a desirable quality.
Questions that can lead into the discussion:
- how many old buildings do you know that have been converted
for new uses?
- can you identify places which have a variety of uses?
This discussion can lead on to what robustness is about.
- A robust place, whether outdoors or indoors, has a
potential variety of uses.
- A robust building’s function can change over
time. The whole building can take on a new use. For example,
an industrial warehouse can become new office space or
a small space within a building can change use, such as
a garage into a sitting room.
- Robust buildings should provide active edges as explained
in the Urban
Design Qualities Handbook page 17.
- Robust outdoor places are designed so that various
activities can take place in and around them.
For example, Oxford’s Gloucester Green has an open
square, shops and cafes with outdoor seating, is used as
a market on certain days and also has a bus station.
- A robust place utilises climatic conditions such as
daylight, sunlight, wind, etc, to its advantage in order
to exploit the orientation of buildings.
- Natural vegetation such as trees and bushes are included
in such developments to act as filters for pollution and
sunlight during summer but to allow sunlight through in
winter.
3D Modelling exercise
Students reinforce and develop their understanding of the
design qualities by applying them to a new development on
a selected site. In this exercise the students will arrange
blocks on a site plan to simulate the application of the
design qualities.
Depending on class size, the students should be divided
into groups of four or five. Where possible, students should
remain in the same groups throughout the whole programme.
Site selection. Select a
site which provides the opportunity to make connections
to existing streets and to construct perimeter blocks. Provide
a description of the site and its surroundings. Locate or
highlight any key features or characteristics of the site
such as major roads and pedestrian links, landmarks or architectural
qualities, current land uses, and environmental features
such as wetlands. If the site owner or any local community
group has preferences for the types of use to be developed
on the site, these should be included in the description.
This information will help the students to assess the needs
for the new site and select the new uses they wish to create
on the site. Photographs of the site and its surrounding
area can also be provided to give the students a visual
idea of the local character. Reproduce a plan or map of
the site (a 'base map') for each group with a scale large
enough to manipulate the design components. Ideally a scale
of 1:500 should be used for the base map. Plans of most
sites in Britain can be obtained from the Ordnance Survey,
the local library or the local council. To represent buildings,
provide square and rectangular wooden blocks which match
the scale of the site plan. Ideally some of these wooden
blocks should be made with a pitched roof cut on one side.
If wooden blocks can not be provided, Lego blocks of various
sizes may be used. Coloured markers or pencils may also
be used on the model.

Modelling. Ask students to
create a piece of town, using the scale plan and based on
the five design qualities. At first they may need prompting,
therefore suggest that a starting point may be to create
road connections, from which plots of land will be formed.
Once the new streets are drawn across the site and the plots
of land are outlined, the students should select the different
patterns of use they wish to achieve and locate them on
the plots of land. Using individual blocks, the student
should construct the desired uses by placing the blocks
side by side to create a model of the potential development.
They can be encouraged to draw images on the base plan to
represent vegetation, street furniture or any other elements
they would like to include.
At the end of the session, review each design, asking the
group to explain what they have done. Highlight the best
features of each scheme by checking them off against the
design qualities.
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Other teaching materials
- The Neighbourhood
Exploration Sheet can be printed for use before the
lesson as indicated.
- The Urban
Design Qualities Handbook contains illustrations from
which slides can be made as overheads or as PowerPoint
slides. The handbook with notes should be printed out
and provided for use by the students in the lessons and
for later reference.
For additional helpful information the following books
are recommended:
- Responsive Environments,
Bentley, I et al (1985) Architectural Press.
- The Urban Design Compendium,
(2000) prepared for and available from English Partnerships
(free).
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Organising the classroom
Lessons are delivered to the whole class.
For the modelling activity students should work in groups
of at least five students (depending on the number of students
in the class).
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