Power
and the built form video description.
Title screen showing a head and shoulders shot of Ian Bentley,
Emeritus Professor, Urban design, Oxford Brookes University.
He is sitting in his office. The next screen displays the
question: 'How are towns and cities made?' The questions
fades out and we can see Ian Bentley who begins to answer
the question.
Ian Bentley: "A good way of getting a handle on it
is to recognise that there are fundamentally three kinds
of things that towns and cities are made of."
A picture of a street plan is shown as Ian Bentley's voiceover
continues: "The first is public space networks. Streets,
things like that. Streets, paths, lanes, whatever."
The streets on the street plan are highlighted by a blue
colour as they are mentioned in the voiceover. The voiceover
continues: "You have to have them because, without
them you can't move about from one place to another, and
if you can't do that then obviously the whole thing's useless."
A still video clip of two people crossing a road is shown.
As the visual fades back to the street plan, the voiceover
continues: "The second thing you need is plots of land
that you can use for different things. That you could use
for a house or a park or a hospital or whatever."
A visual of a building under construction is shown. This
visual fades back to the street plan, which now has plots
of land marked on it. The voiceover continues: "And
the third thing obviously, is that you've got to have buildings
that you build on those plots of land because most of the
things we do in towns nowadays need to go on in buildings
that keep the rain out and to make life more efficient generally."
The buildings marked on the plots of land are highlighted.
The voiceover continues: "So those three kinds of
things; public space networks, plots of land and buildings
are a good first way of thinking about what towns and cities
are made of."
The following question is displayed on screen: "Who
decides how the streets are laid out and what kind of buildings
go where?"
The video then fades to a shot of Ian Bentley who continues:
"I think it helps to realise that there are fundamentally
four kinds of actors involved in this town building game."
A visual of a building site is shown.
The voiceover continues:"The first one is private
sector developers. They're much the most important these
days and fundamentally what they do is they buy land, they
get a design done and therefore they have to hire various
kinds of professionals like architects and quantity surveyors
- endless numbers of people that they call the development
team to get a design together. Then they get a builder to
build it. Then at the end of the day they sell it and move
onto their next scheme." This section of the voiceover
is accompanied by a drawn illustration of the people in
the development team and a video clip of a building site.
The video fades back to Ian Bentley who continues: "The
second is another kind of developer from the public sector
or from the voluntary sector. They do exactly the same things
as the private sector developer except they tend to keep
the scheme at the end of the day instead of selling it for
their own use. They might want a hospital or a school to
teach kids in or a road that everyone can drive about on
or a park that everyone can enjoy. So they're not selling
those schemes, they're keeping them for the public benefit."
The visuals show video clips of a hospital and a school.
The video fades back to Ian Bentley who continues: "The
third people that we should never forget are just ordinary
people like us. It's the users of the places who just have
to kind of live with the results of what the developers
produce and who will obviously, would like to, influence
what developers do, some way or another. How can they bring
any influence to bear? Well really, only by the impact they
can make on a fourth kind of person, a fourth kind of organisation,
which I like to call mediators."
A diagram shows coloured blocks marked 'private' and 'public
sector developers' on the left side of the screen. A coloured
block labelled 'users' is shown on the right hand side of
the screen. A coloured block labelled ' Mediator' which
includes politicians and planners appears in the middle
of the screen indicating that these people mediate between
users and developers.
The voiceover continues: "They are people like local
authority politicians, for instance and the various kinds
of council officials, who give them technical advice, and
basically what they're trying to do is find some kind of
compromise between what the users want and what the developers
want so that everyone gets more or less what they want.
Often they're not terribly successful in that, but that's
what they try and do."
"So there are those four kinds of actors basically.
Private sector developers, public sector developers, users
like us and mediators who try to stitch the whole thing
together in a rather messy compromise."
The screen shows the question: "How do developers,
users and mediators benefit from the town building game?"
Ian Bentley continues: "There's a constant battle
going on between all four of them usually. Private sector
developers, the important ones that get most of the stuff
built these days, what do they want? Well, they want to
make a profit."
A cartoon graphic of a bag of money appears on screen.
The voiceover continues: "Fundamentally, they're the
manufacturers of buildings that they then sell to make a
profit at the end of the day."
A video still shot of a building under construction appears
on screen. The voiceover continues: "They're manufacturers
just like manufacturers of anything else. They might be
manufacturers of cars or plastic buckets or whatever. It
just happens that they make buildings. They're not usually
particularly interested in anything other than selling the
product at the end of the day to make a profit. They have
to behave like that. It's not that they're sort of evil
or short sighted or anything. They have shareholders who
they have to pay dividends to and they have banks that they
have to pay loans back to, so they're in a corner and pushed
to make a profit out of what they do."
The voiceover is accompanied by a graphic which shows a
set of scales. 'Cost' is balanced at one end of the scales
and 'value' at the other. The graphic illustrates the balancing
act that goes on between cost and value for private sector
developers.
The voiceover continues over shots of a hospital building
and a school: " You also find public sector developers
who produce public facilities like hospitals and schools.
Things that people need, but that can't make a profit."
"Users? Well what a user's trying to get, you know
that as well as I do really. We're trying to get a nice
place to live aren't we? But sometimes it's not quite that
simple, because we also are trying to make a profit. Like
for instance, we buy a house to live in and really we want
a nice house to bring our family up in, but we would be
pretty fed up if, at the end of the day, we sold it and
we didn't make a profit out of it actually."
The screen shows a newspaper headline: "Plenty of
choice in Oxford, but at a price."
Ian Bentley continues: "So there are those different
kinds of aspirations that all pull in different directions.
At the end of the day, I guess, the only actors that are
really able to try to pull it all together into some kind
of coherent pattern are the politicians, both the national
ones and more importantly, usually, the local ones who are
trying to get everybody involved, as much of what they want,
as they can."
The screen shows two newspaper headlines: "MPs unite
to fight for hospitals" and "MP makes mark with
new centre" as well as an illustration of people carrying
placards and demonstrating to save their school.
Ian Bentley continues: "But underlying all that is
they have their own axe to grind, because they want to get
re-elected, so they've got to do things that will get them
support at the next election. So sometimes they behave in
pretty short sighted ways as well. And you can see that
really, it's a very conflictual situation all this. It's
not actually very nice, the town building game. It's full
of people trying to pull fast ones over each other and trying
to get their own advantage. Not necessarily thinking in
a big way about how it's going to make a better place for
everyone to live in."
The following question appears on screen: "Is there
a simple diagram that maps out the roles of the different
actors in the town building game?"
Ian Bentley answers: "Yes, there is a diagram that
we call a powergram that relates together, on one side,
the different actors that are involved in the town making
game, and then along the top, you can see all the different
components towns are made of. So you can see how the actors
influence the components."
A visual of an example powergram is shown on screen.
End.
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